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Definitions (29)

1

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glossary vilém flusser's key words


A toy that simulates thought and is so complex that the person playing with it cannot comprehend it; its game consists of combinations of symbols contained in its program; while fully automated appara [..]
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artists


They work obliviously to reprocess the information deposited within themselves and present it in new form to society as "works": they publish them. They emerge from themselves and en [..]
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automation


A self-driven computing of chance from which human initiative has been excluded, and an interruption of this process in informative situations intended by humans.
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code


A system of symbols. Its purpose is to render communication between humans possible. Because symbols are phenomena that substitute for ("signify") other phenomena, the communication [..]
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creative game


The "I," which after eidetic reduction (as well as neurophysiological, psychological, and informatic analysis) has proven to be an abstract concept – a nothing – wi [..]
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creativity


The production of previously non-existent information. All new items of information are based on preceding ones, and they are "new" because they restructure the preceding items and/o [..]
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dialogue/discourse


In a dialogue, various available pieces of information are synthesized to become new information; this process may occur within a single memory ("inner dialogue"). In a discourse the [..]
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existence


"Existence" is an attitude, not a point of view; it is, in fact, the attitude of negation. We have the ability to withdraw from our condition (to "ex-ist") because [..]
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functionary


The functionary dominates the apparatus through controlling its exterior (input and output), and is in turn dominated by the opacity of its interior. In other words, functionaries are people who domin [..]
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habit


The aesthetic equivalent of that which is known in physics as "entropy"; the basic category in aesthetics. "Aesthetic" means "experienceable," and [..]
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