|
half-real.net
|
0 earned Badges No badges were found
Definitions (70)
1 |
0
0
abstract game
An abstract game has rules, but no fictional world. Many traditional non-electronic games are abstract, but very few video games are abstract.
Meaning awaits approval from a moderator |
2 |
0
0
aesthetic index
"The aesthetic index of a puzzle, as it may be called, seems to be inversely proportional to the complexity of its solution or to the obviousness of the pattern, trap, or trick it hides.& [..]
Meaning awaits approval from a moderator |
3 |
0
0
aesthetic goal
In game design, the method of designing a game with a specific player experience in mind. (Hunicke, LeBlanc, Zubek 2004.) See fun.
Meaning awaits approval from a moderator |
4 |
0
0
affinity between games and computers
Games and computers have historically demonstrated an affinity, whereby traditional games have found a new home on computers, and where the computer allows new game forms to appear. See transmediality [..]
Meaning awaits approval from a moderator |
5 |
0
0
agon
In Caillois' classification of games, agon describes games of contest (Caillois 1961).
Meaning awaits approval from a moderator |
6 |
0
0
alea
In Caillois' classification of games, alea refers to games of chance (Caillois 1961).
Meaning awaits approval from a moderator |
7 |
0
0
ant farming
"‘Ant-farming’ is when you design with a gods-eye view in mind - it’s when you throw around concepts which are ‘interesting’ or ‘provide fascinating social dynamics’ or ‘would really feel lik [..]
Meaning awaits approval from a moderator |
8 |
0
0
attachment
The player's experience of emotional attachment to the outcome of a game. Attachment is the prerequisite for the joy of winning and the sadness of losing.
Meaning awaits approval from a moderator |
9 |
0
0
back story
Story or fiction that provides a background for a game, rather than being part of the gameplay.
Meaning awaits approval from a moderator |
10 |
0
0
caillois' classification
Caillois (1961) posits four categories of games: Agon (contest), alea (chance), ilinx (vertigo), and mimicry (make-believe). Additionally, Caillois describes games as being placed on a scale from ludu [..]
Meaning awaits approval from a moderator |
To view all 70 definitions, please sign in.