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Definitions (29)
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glossary
Avid Editor Format This is a plain text format originally designed to be imported into the Avid Editing System, but which contains a script formatted in plain text with both line and page breaks and is often the best export format for a script to be imported into FrameForge 3D Studio.
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blueprint view
This is the overhead view of the set, laid out like a floor plan. Its the best place to initially drag and drop Objects and Cameras to populate the space and establish the shots. This view is the starting Live View for every new Previsualization Project.
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control room
The Control Room is where you build your virtual set. It is laid out like a television control room with a bank of Monitors at the top displaying the various Camera Views and the overhead Blueprint View showing in the upper left corner.
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decals
A "Decal" is small bitmap image (tiff, jpg, png. bmp, etc.) that you can apply to a specific area of any texturable object, including actors. Common examples of decals include beards, scars, tattoos, stains, bullet wholes, etc., a wide selection of which come alredy installed.
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final draft
A script formatting program produced by Final Draft, Inc.
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free position mode
Free Position Mode (also called Free Positioning Mode) is a special mode designed to allow you to position two or more objects in relationship to each other wthout having to deal with the rest of the set or a fixed camera position. To enter Free Position Mode, you select the items you want to manipulate and then go to the TOOLS Menu and choose FREE [..]
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free positioning mode
Free Positioning Mode (also called Free Position Mode) is a special mode designed to allow you to position two or more objects in relationship to each other wthout having to deal with the rest of the set or a fixed camera position. To enter Free Position Mode, you select the items you want to manipulate and then go to the TOOLS Menu and choose FREE [..]
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glued object
This is an object that has been glued to another object either explicitly through the Glue Objects Together Menu or automatically when the program assembles a virtual object which hs been dragged from the library or reloaded as part of a shot or set. Once an object is glued to another object, they are treated as one big object and are moved and man [..]
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green room
The Green Room is a special dialog where you can view and manipulate an actor or other object without the distractions and limitations of the set. You bring an actor or object into the Green Room by double-clicking on it. Once in the green room, you can pose the actor/object, view it from any angle or rotation without affecting its position on the [..]
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