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Definitions (208)

1

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1a


To attack in a simple fashion, as opposed to using complex micro to attack in a sophisticated way. "I just 1A'ed my units to his main and crushed his army." Derived from the act of pres [..]
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2

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4g


Lingo for the four Warp-Gate rush, or to indicate a four Gate opening.
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3

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4m


4M is a short term for Marines, Marauder, Mines and Medivacs. Take a look at 4M (HotS-Build-Order) for further information.
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4

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6 pool


A Spawning Pool at 6/10 (Supply).
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5

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7rr


7 Roach Rush
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6

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20nr


20 Minutes No Rush - Used to characterize an inexperienced player who plays a heavy turtle game and does not attack until the 20 minute mark. From 1998 to 200x it was a popular play style in SC1 for c [..]
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7

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a-move = attack move


Training Mechanics will distinguish between "Move" and "A-Move" commands. Depending on your Hotkey Layout, you press A and left click on the ground (not a unit) and you will attack [..]
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8

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aa


Anti-Air - Units or attacks that target air units (e.g. Spore Crawlers are anti-air defense structures)
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9

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ag


Anti-Ground - Units or attacks that target ground units (e.g. Marauders are anti-ground units)
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10

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all-in


An attack where the player commits everything in an offensive attack to win the game, often even including some or all of this player's workers. If this all-in attack fails, the game is almost ce [..]
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